Floor shuffleboard is a game in which players use a pole‐‐called a cue‐‐to drive a flat, circular disc across the floor to a scoring box. Two people or teams can play floor shuffleboard against one another and try to prevent each other from scoring.

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1. The rules listed in this section shall be the official rules for all ALBERTA 55 PLUS sanctioned events.

2. Age groups, events and competition procedures for an Alberta 55 Plus Games are specified in the current Activity Information Book.

3. General Overview

a) A game will consist of 8 frames, usually taking around 45 minutes to complete. A frame is when all four (4) players have played their discs. The choice of disc colour will be decided by the toss of a coin.

b) All players will be allowed 4 non-interrupted practice shots.

c) In doubles, the 2 partners stand at opposite ends of the court facing each other throughout the game and shall not leave their own end until the game is completed.

d) A standard playing court measuring 6 feet in width and 52 feet 8 inches in length will be used.

e) The cue shall not have an overall length of more than six feet, 3 inches.

4. Games Play

a) Play begins at the head of the court (closest end to the scoreboard). The person playing the yellow disc at the head of the court shoots the fist disc. All discs will be placed in the 10 OFF area. Yellow disc is shot first, alternating until all discs are shot. The yellow disc plays from the right side of the head of the court, and the left side of the foot of the court.

b) Players shall place their 4 discs within and not touching lines of their respective 10-Off area.

c) Discs must be launched from anywhere within the shooting player’s half of the court area. After 4 frames, all players exchange positions at each end of the court and use the same discs they have been for the first 4 frames.

d) The shooting player’s feet must not come in contact with the baseline or step over at any time during the execution of the shot. Penalty – 10 off.

e) A disc, which stops in the area between furthest deadline and starting area, is dead and shall be removed before further play. If a disc is touching furthest deadline, it is in play. A delivered disc coming in contact with a disc touching the deadlines becomes a dead disc and is removed, unless this disc is also in contact with the deadline.

f) Any disc that clearly leaves the court beyond the furthest baseline, or come to rest outside the sideline, is a dead disc.

g) A disc, which stops beyond the furthest baseline or beyond the sideline, shall be removed.

h) A disc, or discs, returning to, or remaining on the playing area of the court after having struck an object outside the playing area, shall be removed from further play.

i) The baseline is the line continuing on the outside of the court for 6 feet 6 inches, at each end and also the line signifying the end of the court at each end.

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5. Scoring

a) After all 8 discs have been shot, the score is counted. A disc scores in the area in which it comes to rest. Discs touching a division line do not score. (The separation triangle in the 10-Off area is not a division line.)

b) To judge a disc, the official shall position himself with the disc between him and the line and sight directly down over the disc.

c) If a ‘mounted disc’ (a disc resting on top of another) occurs, each disc shall be judged separately according to the scoring rules.

d) Discs cannot be removed until the scorekeeper, or umpire, has verified the score. The penalty for this infraction will be: movement of own disc, then that will not be counted; removal of opponent’s disc, the disc will be put back as close as possible to previous position.

e) The scoreboard should be set up for the 8 frames as shown below in Figure 2. SUE and KAY are at the ‘head’ of the court, ROY and TOM at the ‘foot’. SUE and ROY are teammates shooting yellow discs. Their individual score for the frame is placed in the small rectangle next to the + or – sign; their cumulative score is written in the larger box, more visible to see. The total team score for SUE and ROY is placed along the top row.

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f) If no scorekeeper is provided, the ‘yellow’ team always keeps and maintains the scoreboard. The ‘black’ team acts as the referee.

Revised September 2014 Page 3 of 3

6. Courtesies

a) After a player has shot, he or she should take at least one step to the rear and hold their cue in an upright position. The player must not interfere in any way with the opponent.

b) Player must wait until opponent’s disc comes to rest before shooting.

c) Coaching is prohibited. Coaching being defined as indicating with a verbal remark, or a motion to point, of what partner should do from his/her end. In other words, giving aid to your partner to help make his/her decision is prohibited.

d) Players must not make remarks to disconcert opponent’s play.

e) Player must not leave court, except with opponent’s permission.

f) Player’s must not intentionally delay or stall a game.

g) More lengthy detailed rules are available upon request.

7. Officials

a) It is recommended that a head judge be utilized for each tournament and a scorekeeper for each game.

8. Equipment

a) Participants may bring their own cues as long as they do not exceed six feet three inches in length.

b) Discs are generally provided with the facility.

9. Tie-breaking

a) If a game is tied at the end of 8 frames, the teams will play one extra frame (alternating last disc) until the tie is broken.

b) If there is a two-way tie, the winner of the previous meeting between the tied teams will advance.

c) If there is a three-way tie, points “for” minus points “against” will determine the winner, the team with the higher total will advance. If a team has won a game by default, then the average points “for” and the average points “against” in the games they have played will determine the score to be awarded for the defaulted game.